The Abnett & Lanning Reboot Legion - A look back
I first started this effort of reviewing the post-Legion
Lost Abnett & Lanning Legion works after examining my own extreme negative
reaction in an online poll about how long DnA should have been allowed to write
the Legion. I voted on it after having
read all the reboot up to LSH 125 just prior. I had read the full run of DnA
back in the day (not in real-time though), and just remembered checking out in
the latter half of the first year's issues. One world-busting,
character-morphing event after another that did not include any of the
characters I loved just seemed to leave me cold. But I was vehement and voted
that DnA should never have touched the book. If I'm being honest, I still would
wonder what a different creative team would have done; the book needed shaking
up, but I am still not convinced it needed 5 years of DnA. By the end of the
journey, I started appreciating what they did a lot more, but I do think they
were on the title for much too long.
Abnett & Lanning's impact on the Legion was, in the five or so years of
them being involved writing the team, both amazing and inspiring but also
confusingly mundane at times. Maybe the fact that their tenure ended the way it
began - by editorial fiat - is why that is the case. I was/am a huge reboot
Legion fan, as it was my introduction to the characters and background. And
when they got dull, they really got dull. In order to fully discuss the
DnA Legon run, I think we need to take a moment to look at the situation that
brought them to the book.
After Legion of Super Heroes v4 #100, the editorial reins of the title shifted
from KC Carlson to Mike McAvennie, who up to that point had been an assistant
editor on the Legion books while being lead editor of others, like Superboy. At
that point, the two Legion titles seem to flatten a bit creatively which led to
a sales doldrum. Not to say that the writers and artists didn’t do a good job overall,
but there didn’t seem to be a cohesive vision as to the direction of the
team. Previously rejected storylines
were recycled with little impact, humdrum stories were written for a couple
years and fans walked away or didn't care. Pretty much everyone, including
die-hard fans of the reboot, said that some kind of change needed to happen. I'm
making an educated guess here, but given what happened, it seems as if DC
editorial said something to the effect of, ""We need to whittle this
down to one book. Figure it out, or its gone." McAvennie hired DnA and
Oliver Coipel, completely sacking the existing writers and illustrators (save
colorist Tom McCraw) and the DnA Legion was born.
Legion of the Damned and Widening Rifts dragged the Legionnaires' world upside
down and put them in very dark circumstances, very much different from the
prior five years. But it also served the purpose of ending the Legionnaires and
LSH titles to make way for the amazing drama and character study of Legion
Lost. Both its drama and controversy ensure that it will be a fixture on the
list of the most talked about Legion tales, and the follow-on, Legion Worlds
had a similar character focus on the Legionnaires left behind, all setting up
the new ongoing title called “The Legion.”
The fact that "The Legion" made it to publication with the success
that it had is probably the reason many Legion fans put DnA on the “Mount
Rushmore” of Legion writers. While the
pre-DnA writers were showing some signs of life at the end of the run, cancelation
seemed to be an inevitability (see the Legion Omincom's discussion of Legion
sales numbers). Extreme praise should be given to Abnett, Lanning and McAvennie
for plotting out this relaunch that would take place over the better part of
two years, as they wound down the current books, launched two successive (and
successful) limited stories that laid the groundwork for a new monthly in a
very interesting way, arguably rescuing the team from cancellation. But I have to wonder why didn’t McAvennie do
that with any of the existing writing staff?
So what did they do right? Lots. The characters (and many of the villains) were
complicated. Characters like Saturn Girl were put in moral grey areas that
cause me to seriously question whether I enjoyed the character or not.
Characters were defined in a way where you actually cared about them in new ways,
which had been missing for a long time in the Legion titles. DnA were MASTERS
of worldbuilding. The level of detail that they would put into the setup of
these stories was really amazing. The characters they focused on were very
fleshed out. And for the most part, they could spin a good story with epic
stakes at play. The art was also a high note. Oliver Coipel, who started out
with a drawing style that I personally found EXTREMELY lacking in Legion of the
Damned, ended up being an excellent illustrator when backed with Lanning's inks
and it became almost a signature element of the run.
What could have gone better? The characters.
Where they did a great job focusing on a core dozen or so - primarily
those featured in Legion Lost - the rest of the team suffered from essentially
being background players. While it was great to see Kid Quantum as Legion
Leader, she was given too much screen time. This is a Legion of 25 characters
plus supporting staff. If you can't handle that large of a cast, maybe you
shouldn't be writing a book called The Legion. While the world building was
great, it introduced a lot of plot threads that were barely touched on, or
completely ignored. They also had many five- or six-part stories that were
clearly designed to be collected into trade paperbacks, but the length of those
stories made the arc to drawn out or was padded to include an issue with a bad
plot that dragged the overall story down, and then had extremely rushed
endings. A much tighter edit, or successive 2-3 issue arcs would have likely
worked better to cover more ground and characters. And as a side note, most of
those stories haven’t been collected and resold in the TPB format.
What REALLY didn't work for me? A couple of main things, but primarily the fact
that, apart from the COMPUTO storyline, McAvennie and DnA did everything
possible to set their world completely apart from what Waid, Peyer, Stern and
McCraw, not to mention the illustrators like Moy, did to set the stage for
their world. There was no editorial callback to older issues from the earlier
run (save COMPUTO) and there were a lot of characters that were never seen
again. As a Legion reboot fan, as well as a fan of comics continuity, I found
that very disrespectful of one creator to not acknowledge the prior work. It
felt like THEY didn't like or appreciate what the earlier team did, and that
didn't sit well with me. The other was an over-reliance on the deux ex machina
concept in their stories. It's used constantly, and it sticks out like a sore
thumb. It's very possible they realized that they overreached with repeating
the "Earth in mortal danger" story and the deus ex machina was the
only way out without writing another two issues. From a storytelling
perspective, this is extremely bad form.
The last thing I'll point out on this topic is the favoring of Sci-Fi at the
expense of magic or even super-heroics. Magic is a traditional part of the
Legion, and its omission is glaring, as no characters from the reboot with
mystical or magical powers are really used, or if they are they end up horribly
altered. The best Legion books are those that have a blend of all the above,
but this run lost its way (in my opinion) by over-emphasizing the sci-fi as the
focus. Of course, the writer has the prerogative to do what they want and to
create the universe as they see fit. My concern about it was that this vision
of the Legion universe got old after three years.
So, all that to say they did a pretty good job. If you average out the issues
across the 33-issue run based on the grades in my reviews, you end up with
something about a C+ or B-, depending on how generous you're feeling. That's
not bad for a run of almost three years. It's not great, but its certainly
nothing to scoff at or dismiss. The DnA storylines had a very consistent
pattern about them: a strong (usually REALLY strong) start, a couple of good
issues, probably one stinker, then a good, but hastily rushed ending. The one
exception to this is the Foundations storyline which started very weak, but
then got better.
I certainly think they stayed too long on the job. Other opinions have been
expressed that they should have left after Robotica was complete, and I agree
with this take. That was a logical ending that wrapped up the first plot point
they ever introduced in the Legionnaires title, and after that give it to a new
creative team. Maybe it's the case that comic book writers, at least on a
well-established title at a well-known publisher should rotate every 2-3 years
for freshness sake. It may have been needed pre-DnA, as that team was there for
4-5 years, or possibly it was an editor who couldn’t handle taking over an existing
creative team. But DnA also got stale in the same timeframe. The dark mood of
Damned, Lost, Terrorforms and Robotica was the variation of the same theme
played over three years, and it was a bit much for my tastes.
I do wish that they would have done a bit of a tighter job
in the stories to reduce it to 10-12 issues. Coincidentally, that timeframe of “The
Legion” aligns with when Mike McAvennie, who brought DnA into The Legion, was
fired, as well as when Dan DiDio was brought into DC as VP Editorial. Whether
there is any connection to all of those is unknown, but the title did seem to drift
a bit when the editor who brought DnA into the fold was gone.
At the end of the day, Abnett & Lanning were a good addition to the Legion
pantheon. I still don't think they were as great as some give them credit.
Legion Lost is a standout title. And they kept the title alive. That's a lot of
good karma that I think shined on to some of the stuff that didn't come out
that well. To me this is analogous to the Marvel movies today - even the
stinkers (and there are definitely stinker MCU movies, mainly the first couple Thors
and the latter Iron Mans) tend to get a pass because of the really good ones.
Over the course of writing The Legion, they had some serious missteps, but I
think the good that they did by keeping the team alive in an interesting way
kept them in good graces as the monthly's quality started to decline.
Ultimately, it seems like they were caught by the same backoffice mismanagement
that seems to doom all Legion efforts since the late 1980s. I am not sure of
the specifics, but it sure seemed like Dan DiDio, or someone in his staff, just
wanted a change - DnA was booted off the title and Mark Waid was contracted to
do the threeboot as a completely separate version of the Legion, and he (or
Wacker) never bothered to tell Gail Simone that she was closing the book on the
Reboot Legion. Maybe we have to wait another ten years to get an oral history
of this 5-6 year period when people might be more willing to talk. But I think
it would be a fascinating tale, and I hope to hear it one day.
After all, the Reboot Legion has lasted the
longest of any of the iterations save the original. They deserve an oral history beyond the Zero
Hour events of their launch.
I haven't read the Reboot in a long time. I recall the Waid issues more fondly. I feel that the Peyer/McGraw/Stern teams did have some good ideas, and some not so good idea. There were probably too many new characters introduced and some of the introductions were not done well, IMO. Nevertheless, I was glad for a change that DnA helped reduce the title down to a core that they could give some development to. You mention Saturn Girl and sometimes I think she gets overused as a Legion character. Brainy too, often Mon-El and reboots just keep reinforcing that because new writer. It's become a bit of a trope now.
ReplyDeleteThe Peyer/McGraw/Stern team took off for a good two years after Waid left with a lot of good stories in the 20th century and the Emerald Vi/Mordru story (which I thought was REALLY great). But once McAvennie took over as editor it felt like the wind was out of the sails. I don't know a better way of describing it, but where there had been a deliberate point to reach in terms of story up to 100, that seemed to be missing until he turned over the creative staff.
DeleteThat said, the new staff seemed only to focus on the characters they liked. Not great for a Legion title.
Could be worse (Bendis). No writer is going to do what Levitz did in his hey-day. Even he could not recapture his magic. I look back and Jacques and Vi were kind of ignored for the most part in the Retroboot. I can see how easy it is to fall into a trap if you aren't careful. Legion Is unlike any other team book but sometimes it might need to break its own rules to succeed.
DeleteI agree, and I think you are spot on about the book needing to break its own rules. Such a great observation!
DeleteRather than "the Legion", I always felt the book should have been called "LSH" to go with the then-current JLA and JSA books. Plus it would put an end to those annoyances who insist on abbreviating it "LoSH"
ReplyDelete